Lately I’ve been playing in a few d6 games (Star Wars d6 FTW) and I really enjoy the take away on the way stats work vs the classic D&D example of 6 attributes. Now I’ve also been playing some D&D 5e and it has skills in it as well and my thought is, why can’t the two be married into something flexible yet allowing for more jack-of-all-trades or super specialists?

I propose that the system be modified to add the following skill structure.

The base 6 attributes stay in place and do not change. By default, all skills under those attribute inherit the bonus of that skill.

Example: A strength of +3 would have a base of +3 in all strength skills

This is where things would change. At each level a character would gain 3 skill bonuses to distribute into their skills as they see fit. So you could build a fighter who could also be a competent pick pocket or a thief who is a great cat burglar with an epic climb ability. Essentially allowing you to choose the character’s path forward.

Proposed Skill List

Strength Skills

  • Acrobatics
  • Brawling
  • Melee Weapons
  • Jumping
  • Lifting
  • Swimming

Dexterity Skills

  • Climbing
  • Ranged Weapons
  • Defense
  • Dance
  • Pick Pockets
  • Running
  • Stealth/Hide/Sneak
  • Tumbling


  • Knowledge
  • Lore
  • Disable Traps
  • Pick Locks
  • Languages
  • Navigate
  • Read Languages


  • Bargain
  • Craft
  • Search/Listen (change to Notice)
  • Faith
  • Tracking


  • Stamina
  • Health/Healing
  • Willpower


  • Bargain
  • Disguise
  • Charm
  • Bluff
  • Intimidate

Magic (starts at zero)

  • Faith Magic
  • Learned Magic



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