⚠️ Check out the A Comprehensive Role-Playing Game Encounter Guide for an overview of how this feature of the game works.

Monsters may have nearly any reaction to the appearance of a party, unless the monster description says otherwise. To find the monsters’ reactions, roll 1d20 and find the total on the left side of the Monster Reaction Chart. Use the chart to find the monsters’ actions and any further rolls needed. Use the Parties combined charisma bonus to modify the roll.

Roll (d20)ReactionSecondary Reaction

1-3

Immediately Attack 

4-9

Possible Attack, Roll Again: 
 

1-10

Attack!
 

11-15

Negotiate
 

16-20

Friendly

10-15

Uncertain Attack, Roll Again: 
 

1-6

Attack!
 

7-13

Negotiate
 

14-20

Friendly

16-19

Possible Friendly, Roll Again: 
 

1-5

Attack!
 

6-10

Negotiate
 

11-20

Friendly

20

Immediately Friendly 


Negotiation

Uncertain monsters may try to talk or Negotiate. If they can communicate somehow, through words or hand motions, the monsters may suggest that some sort of agreement be made. This process of making offers and discussing them is called Negotiation. Reactions can make the game much more fun than having fights. With some careful thought, a good DM can keep everyone interested and challenged by the situations that can arise. Remember that no creature wants to get killed, and if the party looks or acts fierce, many creatures can be scared away or forced to surrender although large and tough monsters probably won’t scare very easily.

Example: a monster might fear the party, and offer to pay them if they will go away!

Example: In exchange for its friendship, a hungry creature might ask for food. (A hungry animal might lick its lips, obviously hungry but apparently not wanting to attack the characters.)

Example: A more intelligent monster might want a bribe, threatening to attack unless the characters give it something.

How monsters and NPCs react differs based on their alignment. Some people and monsters cannot be trusted.

Example: A Chaotic monster will not necessarily keep its promises! Chaotics are not dependable. There are many Chaotic monsters.

Example: A Neutral monster will usually keep its word, especially if it could be risky to break it. It will do what is best for itself. More monsters are Neutral than either of the other Alignments.

Example: A Lawful monster will always do what it has promised; its word is as good as a written contract. However, there are very few Lawful monsters.

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