Reading Time: 2 minutes
Designing your character

Are you ready to dive into the world of Cresthaven RPG and take on goblins, dragons, and other fantastical creatures? Creating a character has never been easier! No need to spend hours pouring over rulebooks or flipping through pages to find the perfect class and race combination. With Cresthaven RPG, you can create a character in just a few simple steps.

Whether you want to be a fearless fighter or a wise wizard, the process is the same. Choose your ancestry, your class, and your abilities, and you’re ready to go. And if you’re not feeling particularly creative or just want to get started right away, we’ve got you covered. We’ve already created a few characters for you to choose from. So grab your sword, staff, or whatever weapon you prefer, and get ready for adventure in the world of Cresthaven RPG!

bullseye

Ready to dive into your first adventure? Before you charge headfirst into the action, take a moment to equip yourself with the knowledge you’ll need to succeed. Our Character Explanation is the perfect guide for new players to get a handle on the mechanics of character creation and advancement. You’ll learn the ins and outs of the character sheet, from hit points to skill checks, and everything in between.

Character Creation Steps

  1. Print the Character Sheet
  2. Choose your Ancestry with Ability Scores
  3. Choose your Class
  4. Determine your starting money.
  5. Buy Additional Equipment and get a random item for your pocket
  6. Optional: Are you psionic?
  7. Playing the Game
bullseye

Welcome, brave adventurer! If you’re new to the world of fantasy, fear not – we’ve got your back. We’ve compiled some of the best tactics and tips to help you not only survive but thrive in this magical world of adventure and danger. Whether you’re a warrior, a wizard, or a rogue, these tips will help you reach new heights and overcome even the toughest challenges that lie ahead. Click here for the list!

image_pdf

This Post Has 22 Comments

  1. Can you maybe do a post on making the big baddie NPCs? I’m having trouble creating my main villains because they are a bit made up. I’m not sure how to set their levels or what spells they should have, maybe a character creation sheet for NPCs such as this?

    1. Avatar photo
      simplednd

      Ruby, I recommend that you look into what the NPC is to determine what their spells and such should be. How do you want to play the NPC?

    1. Avatar photo
      simplednd

      No. We removed alignment as we didn’t feel it added anything to heroes.

    1. Avatar photo
      simplednd

      Druid added under development: /2015/06/29/druid/

  2. grandpachet

    Thomas, what’s to stop you – or anyone – from creating a druid, ranger, or lumberjack class? That’s how the original D&D classes originated: we made them up! (Don’t ask about my wife’s half-orc flowersmeller class from 1976!)

    1. Avatar photo
      simplednd

      Exactly. If you want to create a new class, do it. Email me or post a comment and I’ll include it.

      1. mythosgray

        Honestly I would probably go with the Beguiler (Wizard/Griefer) class if given the chance… though it is admittingly a concept somewhat limited by the lack of illusion spells, at least I feel such It would work, the class being charmers and deceivers, a very social class to say the least..

        I would still like ask for something of a Druid class after the Cleric and Wizard, with the first thing tossed being Wild Shape. Perhaps a simplified Animal COmpanion could be considered? I just feel the classes are not complete without the concept of a Druid,and through such, when mixed with a fighter , the Ranger.

        1. Avatar photo
          simplednd

          I completely agree. The druid would need a special spell list and a few special abilities.

  3. Thanks for such assurance, also again the quick reply! ^^

    Also, sorry for the typos I made before… I didn’t notice them until after I posted.

    One more questions I have is whether or not there is any chance this might be expanded to account for players and DMs who want to go beyond level 5, perhaps up to 10? I noticed oddly that Experience and Leveling only go up to level 5, and I offer consideration that one could perhaps still keep the game ‘simple’ while allowing for a bit more ‘oomph’ when it comes to leveling and classes.

    More, from the perspective of D&D class balance it isn’t until after level 10 that classes begin growing uneven with casters out pacing martials and abilities/spells begin really getting complex.

    1. Avatar photo
      simplednd

      As of right now you would just keep doubling the experience each level and leveling up as normal.

  4. So… I guess the druid was too complex a class to keep in any form?

    Simple D&D feels lacking without Druids, and I am disappointed it isn’t there. More, by not having the Druid it means you can’t also have the Ranger by perhaps multiclassing Fighter/Druid

    1. Avatar photo
      simplednd

      Actually the plan is to add a druid and ranger classes

      1. Oh, really? Great to hear, and thank you for the quick rely!

        Yet I must ask… with elves be allowed to be druids? That was something that always annoyed be in AD&D is how the race couldn’t have druids. Though it may because I view elves a bit differently I always thought it was fitting to have Elves to be the most nature friendly race.

        1. Avatar photo
          simplednd

          I think it makes tons of sense for woodland races like faun and elves to be rangers and druids

  5. Charlie Warren

    Character creation looks fun and, most important of all, QUICK in these rules. I remember the good old days where all of us used to whip up characters in a flash so we could have some in reserves waiting to take over when our current character bit the dust.

    1. Avatar photo
      simplednd

      Creating a full level 1 character should take you no more than 20 minutes.

      1. Charlie Warren

        That’s what I’m talking about! I hate getting hung up on character creation for an hour or more and some modern systems do just that. The more I read of your little system, the more I want to give if a test run.

Leave a Reply