We know diving into a role-playing game can sometimes feel a bit overwhelming, especially when it comes to crafting your own character from scratch. That’s where our pre-generated characters come in handy!
These characters are all set and ready to roll, whisking you straight into the heart of the adventure without any delay. We’ve already sorted out their classes, races, and skills, and even handpicked their gear. It’s the perfect start for newcomers or for those who prefer jumping straight into the action.
We want to hear from you! If you’ve got a creative character build in mind, share it with us in the comments below! We’ll turn your idea into a fully fleshed-out pre-gen character that others can use too. Suggest a build, and we’ll add it to our collection. Your creativity could inspire the next great adventurer!
There are 4 sample characters to get you started in your games.
Download Cresthaven RPG Pregenerated Characters PDF

New players should read through the Character Explanation for a good overview of the character sheet and what all the numbers mean.
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Would it be possible to get an example of what a level 3 character sheet would look like? Or any level that is really. Just to show what it could look like as the game progresses.
If you look at the class details for each class you will see a new level progression listed that walks you through the first 4 levels.
Strange, there is a pre-generated Elf Wizard, when Elf cannot choose a wizard.
I guess this is reminding of the Golden Rule – the group decides what the rules are.
Elves may only choose from Wizard, Cleric, Cavalier, Ranger or Thief.
When will the pdf be updated? it still says elves can have druids, not wizards.
When I have some free time. As stated in the PDF, the latest rules and content are available on the website.
I am trying to create a character but I have a question. At level 1, the initial Hit Points of a character is always the full Hit Die value plus the Constitution ability value? Do I have to roll for Hit Points at level 1?
No you do not roll hit dice at level one. You take the make value of the dice plus your constitution and if you have ability focus in constitution or racial bonuses you take those as well. You roll hit dice starting at level two.
I’m trying to run a simple DND game for my math classroom, but am having a hard time with figuring out the character creation and these sample character sheets. For example, the Human Cleric has an ability total of +7 in the pregen sheet, but I can’t find anything in the corresponding class or race pages that justifies that over a +5 total. What am I missing?
Humans have a +7 cap due to their lack of special abilities like the other races.
Wow, I can’t believe I missed that. Thanks. I was going nuts trying to figure it out.
I am confused about the hitpoints bonus for weapons. I thought it was strength or dexterity, depending on weapon, plus any bonus. So in your example wouldn’t that make the halfling thief have a +7 hit bonus (base 4 dexterity + ability focus (1) + halfling bonus (2)?
Yes. Halflings would be very powerful ranged fighters but only at short range
Ranged weapons are dexterity and melee weapons are strength
Why does the halfling thief have 17 AC?
It should be 18, right?
Yes, shouldn’t it be 18? 13 for leather armour, then +4 for dexterity, then +1 for ability focus? But I am a bit confused about the ability focus in general (I’m from the old school AD&D 2nd edition), shouldn’t the thief abilities that rely on dexterity all be increased by 1 because of the ability focus, or do you add that at DC time? Thanks, awesome system!
Yes – 18 is correct 13 for leather (this is changing) plus +4 for dex and +1 for focus.
Thanks for the pre-gen’d characters. This helps me visualize what is described in the Cresthaven RPG System.
This also helps because I’ve committed to my son and friends a weekly Cresthaven RPG adventure on Sundays, starting next week. Having these samples will help me guide them in their character building.