Rare | Large | Neutral | Animal
Crocodiles are large semiaquatic reptiles that live throughout the tropics
Armor Class | Hit Points | Move |
---|---|---|
16 | 12 (3 Hit Dice) |
walk 60 ft swim 120 ft |
Appearing | 3d8 |
Habitat | Any Warm,Fresh Water,Salt Water,Swamp |
Negotiation | no |
Morale DC | 10 |
Challenge | 3.5 (1,050 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 | 1 | 2 | -2 | 0 | -2 |
Combat
Has 2 attacks. Hit Bonus +6. Damage: Bite. 4d4 +6
Special Attacks
Death Roll. If the Crocodile hits on a 19+ then the target gets rolled. Target takes 1d8 damage per round until they can break the grapple.
Special Defense
Slowed. If the Crocodile is made cold it’s speed and attacks are divided by 2.
Treasure
Individual: None
Lair: None