Very Rare | Large | Chaotic neutral | Magical Beast

This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.

Armor ClassHit PointsMove
(8 Hit Dice)
walk 60 ft
Morale DC4
Challenge2.5 (750 XP per monster)

Ability Scores



Has 2 attacks. Hit Bonus +10. Damage Slam. 2d6 damage + Burn damage

Special Attacks

A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Dexterity DC 15 save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Dexterity DC 15 to avoid catching on fire.

Special Defense

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).


Individual: None

Lair: None