Very Rare | Large | Chaotic neutral | Magical Beast
This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.
Armor Class | Hit Points | Move |
---|---|---|
19 | 32 (8 Hit Dice) |
walk 60 ft |
Appearing | 1 |
Habitat | Any |
Negotiation | no |
Morale DC | 4 |
Challenge | 2.5 (750 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 | 3 | 0 | -1 | 0 | 0 |
Combat
Has 2 attacks. Hit Bonus +10. Damage Slam. 2d6 damage + Burn damage
Special Attacks
A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Dexterity DC 15 save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Dexterity DC 15 to avoid catching on fire.
Special Defense
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).
Treasure
Individual: None
Lair: None