Very Rare | Large | Chaotic neutral | Magical Beast
This translucent creature’s shape shifts between a spinning column of water and a crashing wave.
Armor Class | Hit Points | Move |
---|---|---|
18 | 40 (10 Hit Dice) |
walk 20 ft fly 90 ft |
Appearing | 1 |
Habitat | Coastal,Fresh Water,Salt Water,Swamp,Underground |
Negotiation | no |
Morale DC | 4 |
Challenge | 2.8 (840 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 | 3 | 0 | -1 | 0 | 0 |
Combat
Has 2 attacks. Hit Bonus +8. Damage Slam. 2d8 damage damage
Special Attacks
Vortex. A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water. Trapped creatures can otherwise act normally, but must succeed on a concentration check (Intelligence DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a -4 penalty to Dexterity and a -2 penalty on attack rolls.
Treasure
Individual: None
Lair: None