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Rare | Large | Chaotic evil | Humanoid
With the body of a powerfully built man and the head of a snarling bull, this creature stomps its hooves as if preparing to charge.
| Armor Class | Hit Points | Move |
|---|---|---|
| 14 | 28 (7 Hit Dice) |
walk 50 ft |
| Appearing | 1 |
| Habitat | Forest,Hills,Plains |
| Negotiation | no |
| Morale DC | 7 |
| Challenge | 17.6 (5,280 XP per monster) |
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 | 2 | 2 | 0 | -1 | -2 |
Combat
Has 2 attacks. Hit Bonus +9. Damage Great Axe. 3d6 +6. Gore. 1d6 +2 damage
Special Attacks
Grapple. Minotaur may choose to grapple an opponent.
Special Defense
Natural Cunning: Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost.
Treasure
Individual: None
Lair: 1d12 cp, 1d4 sp, 1d4 gems, 1d4 jewelry, 1d2 magic items (25%)




