Very Rare | Large | Lawful evil | Humanoid
The ogre mage is a more intelligent and dangerous variety of its mundane cousin. An ogre mage stands about 10 feet tall and weighs up to 700 pounds. Its skin varies in color from light green to light blue, and its hair is black or very dark brown. Ogre mages favor loose, comfortable clothing and lightweight armor. Ogre mages speak Giant and Common.
Armor Class | Hit Points | Move |
---|---|---|
16 | 24 (6 Hit Dice) |
walk 90 ft |
Appearing | 1d6 |
Habitat | Any |
Negotiation | yes |
Morale DC | 7 |
Challenge | 4.7 (1,410 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
0 | 2 | 1 | 1 | -1 | -2 |
Combat
Has 1 attack. Hit Bonus +4. Damage Staff. 3d6 +4 damage
Special Attacks
Regeneration: An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. An ogre mage cannot regrow lost body parts.
Spell Caster. Once per day can cast: darkness 15′, charm person, cone of cold, gaseous form and sleep. Spell DC 15
Special Defense
Regeneration: An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. An ogre mage cannot regrow lost body parts.
Treasure
Individual: 1d10 gp
Lair: 5d100 pp, 10d100 gp, 2d6 gems (100 gp value each), 2 random potions