
Uncommon | Tiny | Chaotic Evil | Undead
Found in deserted and dangerous places like swamps and catacombs, these malevolent spirits appear as glowing orbs, often misleading adventurers to their doom. Will-o-Wisps feed on fear and despair, using their abilities to lure and trap their victims.
Armor Class Hit Points Move
- Armor Class: 19
- Hit Points: 22 (3d8)
- Move: fly 50 ft
Appearing Habitat
- Appearing: 1d4
- Habitat: Swamps, Forests, Catacombs
Negotiation Morale DC Challenge
- Negotiation: No
- Morale DC: 15
- Challenge: 2 (250 XP per monster)
Ability Scores
- STR: -5
- DEX: +4
- CON: +0
- INT: -1
- WIS: +1
- CHA: -2
Combat
- Attacks: 1 attack per round.
- Hit Bonus: +4.
- Damage: 2d8 shock damage.
Special Attacks
- Electric Shock: Deals 2d8 lightning damage on a successful hit.
- Invisibility: Can turn invisible at will.
Special Defense
- Spell Immunity: Immune to most spells, only affected by magic circles against chaos and evil, magic missile, maze, and protections from evil and chaos.
Treasure
- Individual: None
- Lair: 1d6 × 100 sp, 2d8 × 10 gp, 1 rare gem