Rare | Medium | Neutral | Undead
Zombies are mindless undead humans or demi-humans animated by some evil magic-user or cleric.
Armor Class | Hit Points | Move |
---|---|---|
12 | 8 (2 Hit Dice) |
walk 30 ft |
Appearing | 3d6 |
Habitat | Any |
Negotiation | no |
Morale DC | 0 |
Challenge | 1.3 (390 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 | -2 | 3 | -3 | -2 | -2 |
Combat
Has 1 attack. Hit Bonus +2. Damage Slam. 1d8 +1 damage
Special Attacks
Slow. Zombies move very slowly, always fighting last in a combat round.
Special Defense
Zombies are immune to sleep, charm, hold, death magic, poisons, and cold-based spells. A vial of holy water inflicts 2d4 points of damage to a zombie.
Treasure
Individual: None
Lair: None