DUNGEON MASTER’S GUIDE TO DISEASES
A comprehensive OSR disease system for Cresthaven and old-school D&D games. 40+ diseases, random tables, cure quests, and practical GMing advice for adding consequences to adventuring.
A comprehensive OSR disease system for Cresthaven and old-school D&D games. 40+ diseases, random tables, cure quests, and practical GMing advice for adding consequences to adventuring.
This encounter is designed for 4-6 adventurers of levels 3-5 who enjoy resource management, problem-solving, and unraveling dark mysteries. The party is cursed by the cunning hag Grythessa, doomed to awaken at the start of their journey every time they take a long rest. With illusions, enchanted minions, and the oppressive Veilwood Forest working against them, players must strategize to break the curse before they are trapped in an endless cycle of despair.
Do you strive to create immersive dungeons that keep your players engaged and challenged? Incorporating wandering monsters is a powerful technique often overlooked by Dungeon Masters. This post explores the strategic benefits of these encounters, demonstrating how they elevate tension, promote resource management, and foster a sense of a living dungeon ecology.
Encounter a relentless swarm of giant ants in this thrilling cave adventure. Perfect for a DM looking to challenge players with an overwhelming enemy force. This encounter will test the party's combat skills, resourcefulness, and ability to adapt to a seemingly impossible situation. Will they fight their way through the endless horde or find a way to escape the tunnel before they are overrun?