
Elves are curious and adventurous beings who love to explore the world outside their secluded realms. They often leave their homes to find lost magic or search for kingdoms established by their ancestors a long, long time ago. This is considered a normal part of growing up and becoming a wise and experienced individual. Elves are expected to come back to their homes after a few decades and use their newfound knowledge to enrich their societies with treasure and wisdom.
When elves go on their adventures, they explore places that few have ever seen before. They might find themselves in ancient ruins or deep in dark forests. Along the way, they have to use their intelligence, agility, and fighting skills to overcome dangerous obstacles like traps and fierce monsters. But elves are also experts in magic, which they can use to help them on their quests. With their sharp eyesight and sharp ears, elves can see and hear things that others might miss, making them invaluable on any adventure.
Ability Scores: Elves cannot exceed +3 in any ability except for Dexterity, where they can have up to a +4.
Ability Score Max: Elves have a max total combined ability total of 5
Size: 4 – 5 foot tall, 100 – 180 lbs
Speed: 120 feet
Languages: Common, Elvish and choose one from: Gnoll, Hobgoblin or Orc
Special Racial Abilities:
- Darkvision: 60 feet
- Observant: +6 bonus to their Notice.
- Child of Magic: Elves can cast one zero-level magic-user spell, plus an additional zero-level spell at levels 3 and 5.
- Immune to magical sleep
Class Restrictions: Elves may only choose from Wizard, Cleric, Cavalier, Ranger or Thief.
Limitations or Restrictions: Elves prefer to not wear any armor made of metal, and if they do, they lose their magic casting abilities and notice bonus.
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Hello, I wanna just say that is kinda weird that Elf can't do Druid 😅
You’re absolutely right! The rules provide a structured framework for gameplay, but at the end of the day, they are tools to facilitate fun, creativity, and storytelling. If a group collectively agrees to allow Elves to pursue the Druid path or create a custom magical path, that’s entirely within the spirit of tabletop roleplaying. In the world of Cresthaven RPG, each race has inherent strengths, cultural predispositions, and natural affinities that influence which classes are available to them. Elves may have a deeply magical or martial tradition that aligns more with classes like Wizard or Ranger, and less with the primal, nature-attuned role of the Druid.
are the sizes height and weight set in stone? i thought elves were taller.
Nothing is set in stone. It’s a game, not a cop 😉
I’ve noticed that almost every race offers the player a chance to reach +4 in any trait, except intelligence. At the same time, Elves and Halflings both allow for a +4 in Dexterity. Wouldn’t it make more sense for Elves, children of magic, to be gifted with extra magical potential?
I agree, however Elves traditionally have dex modifiers. Although Gnomes were typically the smart race.