In the world of Cresthaven, adventurers are never truly alone. Whether journeying through dense forests, crossing arid deserts, or sailing uncharted waters, danger and discovery lurk around every corner. These wandering monster tables provide Dungeon Masters with dynamic, location-based encounters to enrich their game, ensuring every journey feels unpredictable and immersive.
Each table is designed for low-level play, offering a mix of hostile creatures, environmental hazards, non-hostile wildlife, and moments of quiet exploration. The intent is to create a world that feels alive—where not every encounter is a battle, but every roll presents an opportunity for storytelling.
How to Use These Tables
When to Roll:
Roll once per in-game hour of travel in dangerous areas (swamps, mountains, deep forests).
Roll twice per day in moderate locations (plains, hills, fresh water sources).
Roll once per long rest in safe regions.
Rolling for Encounters:
Roll 1d20 and consult the corresponding table for the terrain type.
If the result is “No encounter,” describe the landscape to reinforce the atmosphere.
If the result is a creature, determine its intent (hunting, traveling, wounded, guarding something, etc.).
If the result is an environmental feature, use it to deepen the worldbuilding.
Modifying the Tables:
Feel free to adjust the frequency of encounters based on your campaign’s pacing.
Some creatures might be more common at night or near settlements—consider rolling again for variation.
Some encounters may lead to roleplay opportunities instead of combat (e.g., merchants, wandering druids, ancient ruins).
With these tables, you can turn even the simplest journey into an adventure. Whether your players brave the peaks of the tallest mountains, navigate the twisted paths of the jungle, or cross the scorching sands of the desert, these encounters will ensure the world of Cresthaven remains as unpredictable and rich as the stories unfolding within it.
Now, roll the dice and see what fate has in store!
OCEAN (d20)
Roll
Encounter
1-5
No encounter
6
Floating debris from a shipwreck
7
Giant Moray Eel – A massive eel lurks in a coral reef
8
Plesiosaurus – A long-necked aquatic reptile glides nearby
9
Giant Oyster – Contains a pearl or something stranger
10
Human Pirates – A small boat with a desperate crew
11
Fishmen – A warband patrolling their domain
12
Giant Sea Snake – A massive serpent slithers through the waves
13
Shark Swarm – Dark fins circling the area
14
Storm Approaching – The sky darkens as waves intensify
15
Phorusrhacos – A large seabird diving for fish
16
Hydra (Sea) – A many-headed beast rises from the depths
17
Pteranodon – A flying reptile soaring overhead
18
Giant Crab – Its claws snap aggressively
19
A mysterious floating bottle containing a message
20
A ghostly ship appears in the distance before vanishing
DESERT (d20)
Roll
Encounter
1-5
No encounter
6
Mirage – A shimmering illusion of water ahead
7
Giant Scorpion – Buried in the sand, waiting to strike
Hobgoblin Camp – Military precision in their movements
16
Griffon – Nesting nearby, fiercely territorial
17
A long-abandoned dwarf stronghold, mostly collapsed
18
The skeleton of a traveler, still clutching a map
19
An unusual mineral deposit, sparkling with veins of ore
20
A hidden hot spring, a rare find in the mountains
PLAINS (d20)
Roll
Encounter
1-5
No encounter
6
Herd of deer grazing, startled by movement
7
Giant Wolf Spider – Burrowed underground, waiting to ambush
8
Giant Rat – Scavenging for food, running between tall grasses
9
Wolf Pack – Watching from the distance, uncertain of intruders
10
Hobgoblin Patrol – Marching in formation, ready for battle
11
Gnoll Scouts – Sniffing the air, searching for prey
12
Ogre – A lone brute wandering, looking for food
13
Giant Beetle (Fire) – Glow faintly visible at night
14
Harpy – Flying overhead, searching for stragglers
15
Human Travelers – A small group of merchants or pilgrims
16
Wild Horses – A herd thundering across the landscape
17
A collapsed windmill, long abandoned
18
A fruit tree, oddly growing in the open plains
19
Remnants of an old battlefield, rusted weapons in the grass
20
A strange monolith, carved with unknown runes
SWAMP (d20)
Roll
Encounter
1-5
No encounter
6
Bubbling, foul-smelling water – Possibly toxic
7
Giant Frog – Leaping from the reeds, croaking loudly
8
Giant Mosquito Swarm – Drawn to any exposed skin
9
Giant Snake (Boa) – Coiled around a gnarled tree
10
Giant Leech – Clinging to the muddy banks, waiting to feed
11
Frogmen – Standing half-submerged, spears in hand
12
Fishmen – Moving through the murky water, barely visible
13
Crocodile – Drifting slowly, just beneath the surface
14
Stirges – Hanging from branches, sensing fresh blood
15
Ghoul – Crawling from the muck, eyes glowing faintly
16
Ogre – Mud-covered, trudging through the swamp
17
A strange, glowing fungus growing along a rotting log
18
A sunken hut, partially submerged, long abandoned
19
The remains of a broken bridge, leading nowhere
20
A dense fog rolls in, obscuring everything
URBAN
Roll
Encounter
1-5
No encounter
6
Street performers – A talented musician or juggler gathering a crowd
7
Pickpocket – A nimble thief attempts to lift a coin pouch
8
Giant Rat – Crawling out from a sewer grate, scavenging for food
9
Ratling Gang – A group of cunning humanoid rodents discussing a heist
10
Brawl – Two drunkards (or a gang) fighting in the streets
11
Guardsman on patrol – Watching the party with suspicion
12
Brigands – A group of cutthroats looking for an easy target
13
Doppleganger – A mysterious figure who looks exactly like one of the party members
14
Gargoyle – A seemingly lifeless statue shifts position when no one is looking
15
Ghost – A restless spirit haunts the alleyways, whispering warnings
16
Noble’s carriage – A richly decorated carriage, guarded by armored retainers
17
Brownie – A mischievous fey causing minor pranks inside a shop
18
Human Wizard – A cloaked figure bartering for rare spell components
19
A mysterious wanted poster – The face looks eerily familiar
20
A collapsed building – Smoke and screams rise as people rush to help
Have Feedback or Suggestions?
These wandering monster tables are designed to add depth and unpredictability to your Cresthaven RPG sessions. If you have ideas for additional encounters, suggestions for balance tweaks, or requests for more location-specific tables, we’d love to hear from you!
Ways to Contribute:
Did you use these tables in your game? Share your experience!
Noticed a missing urban threat or a classic forest creature? Let us know!
Want tables for specific locations like ruins, noble districts, or sewers? We can add them!
Your feedback helps make the world of Cresthaven even richer. Comment below, discuss with your gaming group, or reach out through your favorite RPG forums!