Uncommon | Large | Chaotic evil | Humanoid
Large, evil, hyena-like humanoids that roam about in loosely organized bands.
Armor Class | Hit Points | Move |
---|---|---|
15 | 8 (2 Hit Dice) |
walk 90 ft |
Appearing | 2d6 |
Habitat | Desert,Jungle,Mountains |
Negotiation | yes |
Morale DC | 9 |
Challenge | 0.6 (180 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 | 1 | 0 | -2 | 0 | -2 |
Combat
Has 1 attack. Hit Bonus +2. Damage Sword 1d6 +2 damage
Treasure
Individual: 1d6 gp
Lair: 1d6×1,000 cp (30%); 1d6×1,000 sp (25%); 1d10×1,000 gp (45%); 1d4×100 pp (20%); 5d8 gems (50%); 4d12 jewelry (65%); 25% chance of any 3 maps or magic.