Rare | Medium | Lawful evil | Undead
Wrapped from head to toe in ancient strips of moldering linen, this humanoid moves with a shuffling gait.
Armor Class | Hit Points | Move |
---|---|---|
17 | 24 (6 Hit Dice) |
walk 60 ft |
Appearing | 2d4 |
Habitat | Desert,Underground |
Negotiation | no |
Morale DC | 5 |
Challenge | 2 (600 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 | -1 | 2 | -2 | 0 | 1 |
Combat
Has 1 attack. Hit Bonus +6. Damage Claw. 1d12 damage
Special Attacks
Fear. Wisdom DC 16 save or be paralyzed for 1d4 rounds.
Disease. The touch of a mummy causes a wasting disease which will cause death within 1d6 months. Each month of affliction, the victim loses 2 points of charisma, and while diseased no cure wound spells will have effect and any wounds will heal at a 10% rate and can only be cured by a cure disease spell.
Special Defense
A mummy cannot be harmed by normal weapons, sleep, hold spells, charm spells, and cold based attacks., poison, paralysis and magical weapons do only half damage. Fire on the other hand; a torch will deal 1d3 hp damage, a flask of burning oil causes 1d8 hp per round and magic fire is +1 to damage. Holy water inflicts 2d4 hp per vial that hits.
Treasure
Individual: None
Lair: 1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d6×1,000 gp (50%), 1d10 gems (30%), 1d6 jewellery (25%), any 2 magic item + 1 potion (15%)