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Very Rare | Medium | Neutral | Ooze
Ochre jellies were a dangerous variety of subterranean yellowish ooze that can slip under doors and through cracks in pursuit of food to devour.
| Armor Class | Hit Points | Move |
|---|---|---|
| 7 | 24 (6 Hit Dice) |
walk 10 ft |
| Appearing | 1 |
| Habitat | Underground,Urban |
| Negotiation | no |
| Morale DC | 2 |
| Challenge | 8.4 (2,520 XP per monster) |
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 | -2 | 1 | -2 | -2 | -2 |
Combat
Has 1 attack. Hit Bonus +2. Damage Slam 2d4 + 1d4 acid and grab damage
Special Attacks
Engulf. On a successful attack the target may become grappled by the monster.
Special Defense
Acid Splash. On a successful hit to the Ochre jelly, its natural acid can corrode iron or copper objects on DC 16 or more. Failed saves make the item worthless. Targets within 5 feet must make a Dexterity DC 12 save or be hit with 1d4 acid splash damage.
Treasure
Individual: None
Lair: None




