Very Rare | Medium | Neutral | Ooze

Ochre jellies were a dangerous variety of subterranean yellowish ooze that can slip under doors and through cracks in pursuit of food to devour.

Armor Class Hit Points Move
7 24
(6 Hit Dice)
walk 10 ft
Appearing 1
Habitat Underground,Urban
Negotiation no
Morale DC 2
Challenge 8.4 (2,520 XP per monster)

Ability Scores

STR DEX CON INT WIS CHA
2 -2 1 -2 -2 -2

Combat

Has 1 attack. Hit Bonus +2. Damage Slam 2d4 + 1d4 acid and grab damage

Special Attacks

Engulf. On a successful attack the target may become grappled by the monster.

Special Defense

Acid Splash. On a successful hit to the Ochre jelly, its natural acid can corrode iron or copper objects on DC 16 or more. Failed saves make the item worthless. Targets within 5 feet must make a Dexterity DC 12 save or be hit with 1d4 acid splash damage.


Treasure

Individual: None

Lair: None

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