Uncommon | Medium | Neutral | Magical Beast
This inspective monster has four legs, a strange propeller-shaped protrusion at the end of its tail, and two long, feathery antennae.
Armor Class | Hit Points | Move |
---|---|---|
18 | 20 (5 Hit Dice) |
walk 40 ft |
Appearing | 1d4 |
Habitat | Underground |
Negotiation | no |
Morale DC | 11 |
Challenge | 1.9 (570 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 | 1 | 1 | -3 | -1 | -2 |
Combat
Has 1 attack. Hit Bonus +5. Damage Bite. 3d6 +5 damage
Special Attacks
Rust. If the rust monster’s antennae touch metal (determined by a successful attack roll), the metal rusts. Magical items have a chance of being unaffected equal to 10% for each plus (a +2 weapon or armor has a 20% chance of not being affected). Any affected metal rusts or corrodes and immediately falls to pieces that are easily eaten and digested by the creature. Metal weapons striking a rust monster are affected just as if the creature’s antennae had touched them.
Treasure
Individual: None
Lair: 3d4 gems per individual (50%)