Rare | Medium | Neutral evil | Undead
Shadows are non-corporeal (ghostlike) intelligent creatures.
Armor Class | Hit Points | Move |
---|---|---|
13 | 8 (2 Hit Dice) |
walk 90 ft |
Appearing | 1d8 |
Habitat | Any |
Negotiation | no |
Morale DC | 12 |
Challenge | 0.8 (240 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
-2 | 2 | 1 | -2 | 0 | -1 |
Combat
Has 1 attack. Hit Bonus +2. Damage Swipe. 1d4 +2 damage
Special Attacks
Strength Drain. A shadow’s touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength falls below -3 and the opponent becomes a shadow as well. The newly formed shadow is then compelled to join the roving band and pursue a life of evil.
Special Defense
Shadows are immune to sleep, charm, and hold spells and are unaffected by cold-based attacks.
Treasure
Individual: None
Lair: 2d10×1,000 sp (10%); 2d4×1,000 gp (45%); 1d6×1,000 pp (33%); 4d8 gems (20%); 2d4 jewelry (8%); any 3 magic items (33%)