Uncommon | Tiny | Neutral | Magical Beast
This insectoid creature has two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis.
Armor Class | Hit Points | Move |
---|---|---|
13 | 4 (1 Hit Dice) |
walk 30 ft fly 180 ft |
Appearing | 1d10 |
Habitat | Desert,Fresh Water,Jungle,Swamp,Underground |
Negotiation | no |
Morale DC | 12 |
Challenge | 0.2 (60 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
-3 | 3 | 9 | -2 | -1 | -2 |
Combat
Has 1 attack. Hit Bonus +1. Damage Poke. 1d3 damage damage
Special Attacks
Attach: The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity and inserts its proboscis into the grappled target’s flesh. A stirge has a +8 bonus to maintain its grapple on a foe once it is attached.
Blood Drain: A stirge drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once a stirge has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal.
A successful hit (for 1-3 points of damage) means that it has attached itself to the victim, sucking for 1-3 points of damage per round until dead. A flying stirge gains a bonus of +2 on its first Hit Roll against any one opponent due to its speedy diving attack.
Treasure
Individual: None
Lair: 1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d6×1,000 gp (50%), 2d6 gems (50%), 1d6 jewelry (25%), 1d2 magic items + 1 potion (15%).