stirgeUncommon | Tiny | Neutral | Magical Beast

This insectoid creature has two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis.

Armor Class Hit Points Move
13 4
(1 Hit Dice)
walk 30 ft
fly 180 ft
Appearing 1d10
Habitat Desert,Fresh Water,Jungle,Swamp,Underground
Negotiation no
Morale DC 12
Challenge 0.2 (60 XP per monster)

Ability Scores

-3 3 9 -2 -1 -2


Has 1 attack. Hit Bonus +1. Damage Poke. 1d3 damage damage

Special Attacks

Attach: The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity and inserts its proboscis into the grappled target’s flesh. A stirge has a +8 bonus to maintain its grapple on a foe once it is attached.

Blood Drain: A stirge drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once a stirge has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal.

A successful hit (for 1-3 points of damage) means that it has attached itself to the victim, sucking for 1-3 points of damage per round until dead. A flying stirge gains a bonus of +2 on its first Hit Roll against any one opponent due to its speedy diving attack.


Individual: None

Lair: 1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d6×1,000 gp (50%), 2d6 gems (50%), 1d6 jewelry (25%), 1d2 magic items + 1 potion (15%).



Leave a Reply