Rare | Huge | Lawful neutral | Plant
Treants are a magical race of sentient trees, known for their wisdom and terrifying power. They are a neutral creature, but not passive. They play no part in the activities of man, but will die to defend their forest domain if any were to threaten it. They are negotiable, and fond of fauns.
Armor Class | Hit Points | Move |
---|---|---|
20 | 28 (7 Hit Dice) |
walk 30 ft |
Appearing | 1d4 |
Habitat | Forest,Jungle,Swamp |
Negotiation | yes |
Morale DC | 4 |
Challenge | 2.8 (840 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 | -1 | 1 | 1 | 3 | 1 |
Combat
Has 2 attacks. Hit Bonus +6. Damage Branches. 2d6+6 damage
Special Attacks
Animate Tree. Treants have the ability to animate normal trees. One treant can animate up to two trees per round. It takes one round for a normal tree to uproot itself. Thereafter the animated tree can move at a rate of 16 ft per turn and fights as a full-grown treant.
Special Defense
Deep Roots – The treant may drop in place and bury its roots deep within the soil. This locks the treant in place, but by the start of its next turn it will begin gaining 1d8 health at the start of each turn. The treant may still attack those within melee range while in this state, but may only attack twice as opposed to three times.
Treasure
Individual: 5d4 Gems, Any 2 Potions
Lair: None