Very Rare | Medium | Neutral evil | Magical Beast
Werewolves are human who are infected with lycanthropy and involuntarily change into wolves.
Armor Class | Hit Points | Move |
---|---|---|
15 | 12 (3 Hit Dice) |
walk 180 ft |
Appearing | 1d6 |
Habitat | Any,Forest,Jungle |
Negotiation | yes |
Morale DC | 8 |
Challenge | 5.1 (1,530 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 | 1 | 2 | 0 | 0 | 0 |
Combat
Has 3 attacks. Hit Bonus +2. Damage Claws (2) 1d8 +2, Bite 2d8 damage
Special Attacks
Infect. On a successful attack the target must make a Constitution DC 12 check or become infected with lycanthropy.
Special Defense
Werewolves can only be harmed by magic weapons, silvered weapons, or magic spells.
Treasure
Individual: None
Lair: None
Lycanthropy
Lycanthropy is a disease. Any human character who is severely hurt by a werewolf, and loses more than half of his or her hit points when in battle with it, will become a werewolf of in 2d12 days. The victim will begin to show signs of the disease after half that time. The disease will kill demi-humans instead of turning them into werewolves. It may only be cured by a high level cleric (11th level or greater), who will do so for a suitable price or service. Any character who becomes a full werewolf will become an NPC, to be run by the DM only.