Uncommon | Medium | Neutral evil | Undead
Wraiths are shadowy, man-like shapes, dark and indistinct. They are insubstantial undead creatures that exist partially in the negative material plane.
Armor Class | Hit Points | Move |
---|---|---|
15 | 20 (5 Hit Dice) |
walk 120 ft fly 240 ft |
Appearing | 2d6 |
Habitat | Any |
Negotiation | no |
Morale DC | 5 |
Challenge | 2.4 (720 XP per monster) |
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
-2 | 3 | 0 | 1 | 2 | 2 |
Combat
Has 1 attack. Hit Bonus +5. Damage Touch. 1d6 +5 damage
Special Attacks
Life drain. The touch of a wraith does damage in two ways. First, the chilling effect of the touch inflicts 1d6 points of damage, even to creatures immune to cold. Second, such a hit drains a level of experience from its victim. This includes hit points and all abilities associated with that level, such as spell casting or combat ability. The damage from the chill can be healed normally, but the experience points are gone forever and must be earned again or magically restored.
Special Defense
Hit only by silver or +1 or better magical weapon. Silver weapons inflict only half damage upon a wraith; magical weapons inflict full damage. They are immune to cold damage, charms, sleep and hold spells.
Treasure
Individual: None
Lair: 1d10×1,000 cp (5%); 1d12×1,000 sp (25%); 1d8×1,000 gp (25%); 1d12 gems (15%); 1d8 jewelry (10%); 3 magic items plus 1 scroll (25%).