As our characters have advanced in levels they have all become more powerful (through magic items, spells and riches), but I feel that more could be done. I propose at 7th level characters can choose to “multi-class” and change their character class to one of the following:
- Knight (Cavalier / Grifter)
- Paladin (Cavalier / Cleric)
- Necromancer (Wizard / Cleric)
- Artificer (Wizard/Thief)
- Warlock (Cleric with Demon/Angel Pact)
- Shaman (Barbarian / Cleric)
The main class that the character is, stays, but the player begins the secondary class at first level. So a 7th level Barbarian becoming a Shaman would gain 1st level Cleric abilities (and restrictions) when they switch to the Shaman class. Hit points would be rolled for both classes hit points and divide by 2 (rounding up). At each level up, the abilities would raise as normal (so a Shaman at 8th level would behave like an 8th level fighter and 2nd level cleric.
What do you think? Is this something your Cresthaven RPG players would be into? Post a comment and let me know what you think.
I’m also interested in ideas for other classes. OOO and what if these new classes also came with some type of rules around followers and / or strongholds?!?