Uncommon | Gargantuan | Neutral | Magical Beast

Multiple angry snake-like heads rise from the sleek, serpentine body of this terrifying monster. It’s lower legs and long tail make it perfectly suited for salt water.

Armor Class Hit Points Move
15 32
(8 Hit Dice)
swim 60 ft
Appearing 1
Habitat Forest,Fresh Water,Hills,Salt Water,Swamp,Underground
Negotiation no
Morale DC 12
Challenge 15.4 (4,620 XP per monster)

Ability Scores

STR DEX CON INT WIS CHA
5 1 2 -3 0 -2

Combat

Has 3 attacks. Hit Bonus +5. Damage: Bite. Hydras have multiple heads. Each does 1d10 +5

Special Defense

Regeneration. For every 25 hit points of damage the hydra takes, one head is killed. If all heads are killed, the hydra dies. At the end of 1 turn, for each head killed 2 new head will grow. To a maximum of 6 heads.

Fast Healing: A hydra’s fast healing ability is equal to its current number of heads (minimum fast healing 5 hp / round)

Ambush. Plesiosaurus uses its camouflage to ambush swimmers from below. +6 to stealth.


Treasure

Individual: None

Lair: None