Sometimes you want to add a little flavor to your Cresthaven RPG game when your characters roll a critical fail (1 on d20) in combat. Use this handy-dandy chart to quickly add it! Note the Critical Miss Chart is optional.
Simple d4 Chart
1d4 Effect
1 Hit self (roll normal damage)
2 Hit friend (roll normal damage)
3 Break weapon
4 Drop weapon (no attack next round)
Extended d20 Chart
d20 roll | Effect |
1 | Trip; DEX check (DC15), or -2 to combat rolls for 1d4 rounds |
2 | Stumble; DEX check (DC20), or -1 to combat rolls for 1d4 rounds |
3 | Fall: DEX check (DC25), or no attack next round and attacker gains Advantage |
4 | Knocked prone in current space taking 1d6 damage, no attack next round and attacker gains Advantage |
5 | DEX check (DC15), or no attack next round and attacker gains Advantage |
6 | DEX check (DC20), or no attack next round and attacker gains Advantage |
7 | Drop weapon, no attack next round |
8 | Weapon breaks |
9 | Hit Self: roll for half damage |
10 | Hit Self: roll for normal damage |
11 | Hit Self: critical (double damage) |
12 | Hit Ally: roll for half damage |
13 | Hit Ally: roll for normal damage |
14 | Hit Ally: critical (double damage) |
15 | Hit Ally: roll for half damage |
16 | Twist ankle; Half movement |
17 | Off balance next round and attacker gains Advantage |
18 | Weapon thrown in random direction 1d6 rounds to recover |
19 | Self: Knocked uncouncious |
20 | Self: Death Blow |