A Guide for Young Adventurers!

Welcome, Young Adventurers! In this special section, we've got something awesome just for our special Young Adventurers. Imagine you're stepping into a magical world, one where you become a legendary hero, explore mysterious places, and face all sorts of amazing challenges. Well, you're in luck because that's exactly what Cresthaven RPG is all about! In…

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Updates to Movement Rules and Introduction of the “Exhausted” Condition

Greetings, brave adventurers of Cresthaven! Today, we bring you exciting news about some recent developments in our ever-evolving role-playing game. We've listened to your feedback and worked diligently to improve the gameplay experience, making Cresthaven RPG even more immersive and engaging. In this blog post, we'll delve into the changes to our movement rules and…

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A Comprehensive Role-Playing Game Encounter Guide

Welcome to the enigmatic world of Cresthaven, where a mere spark of magic and the clash of steel is merely the beginning. In this realm, encounters with monstrous beings don't always escalate to combat; indeed, our RPG Encounter Design is crafted to offer a tapestry of outcomes, inviting players to a realm where choices abound…

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Meet Cresthaven’s Magical Assistant: The Sage Chatbot!

Introducing Cresthaven's Chatbot, the digital sage for all your gaming queries! Represented by a whimsical wizard icon, this handy assistant is here to decode rules, demystify characters, and detail equipment. Click the wizard on your screen's lower right, and let our chatbot guide your Cresthaven journey. Dive deeper, play smarter, and keep adventuring effortlessly!

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Druid Update

It's come to my attention that the Druid class was incomplete. I've made the following changes: Druids gain a language: Sylvan, the language of woodland creatures. /creating-characters/classes/druid/ Druid Spell changes: Druid’s mana is their level plus their Wisdom bonus (include ability focus). Druids draw their power from the very fabric of life itself. Druids call this…

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Rule: Weapon Proficiencies

I was reading some really OSR and the concept of Weapon Proficiencies came up. I think this is actually a great limited to add along with the new encumbrance and time limits. Like all rules in Cresthaven RPG this is an optional rule, but one I cannot recommend enough. The Rule If you ARE NOT…

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Learning Dungeon

So I had the pleasure of teaching D&D to my kids class again. I wanted to teach traps, encounters, puzzles and overall how to explore the dungeon. Map by Daniel F. Walthall @Axebane Please check it out and let me know what you think! Read It Here!

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Modern Options

One of the things I've always look at, but haven't played yet is UltraModern. I love the idea of adding modern armor, weapons or even mechs into the fantasy world (ala Shadowrun). Guns Guns breakdown into a few categories: Light - one / two handed weapon limited ammo (light ammo only). (when used two handed…

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Character Skills

In newer versions of D&D and Pathfinder they each have a skill list. Contrary to popular belief this is not a new idea. Skills go all the way back to the original D&D in the form of Thief skills. I propose that skills are integrated into Simple DnD in a more uniform manner. Skill based…

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Hit Points vs Damage System

As many of you know, I work on a number of different systems. I am a frequent GM for Fate Core, D6 Star Wars and even Savage Worlds in addition to other non-rpg board games. One of the things that always seems to bog down our D&D sessions is the combat grind. Turn after turn…

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