I was reading through the Rules Cyclopedia yesterday and was interested in the different spell lists per class. Here at Cresthaven RPG there is just one list with difference being how spells are approved by the DM and it got me thinking. Does limiting spells per class help to differentiate the classes even more? If I were to add limited spell lists per class would it make the classes feel more distinct?
It would definitely make the ability to add new magic classes easier. Druid would be a snap – add a few spells and then tweak their spell lists. Clerics could be more limited in spells as they already have an innate ability to turn the undead. Wizards on the other hand would become much more flexible, having the broadest access to spells and possibly a spell buy bonus to compensate for their limited special abilities.
I’d love to hear from the players. What do you think about spell lists? Should we go back to a more B/X style?
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An interesting approach would be to extend all spells to any caster and then differentiate the casters by how they cast their spells. There would you place the limitations.
Wizards must have a tool such as a wand, spell book.
Clerics must have successfully prayed that morning (determined by a check) otherwise, they can only fight.
Druids may cast but require natural elements to be in place for which they can consume to cast the spell.
and so on…
I love your ideas! I tried to differentiate the spell casters by their focus. Wizards are more like scientists, Clerics divination and healing, and Druids nature. Maybe the additional layer to the system would be a limit, like spell components.
The only spell I know is how to conjure a pizza in 43 minutes after being hit on by the delivery driver.
The bigger question is what took 43 minutes before you got the pizza ;P