DUNGEON MASTER’S GUIDE TO DISEASES
A comprehensive OSR disease system for Cresthaven and old-school D&D games. 40+ diseases, random tables, cure quests, and practical GMing advice for adding consequences to adventuring.
A comprehensive OSR disease system for Cresthaven and old-school D&D games. 40+ diseases, random tables, cure quests, and practical GMing advice for adding consequences to adventuring.
Awakened in a sticky web, your party finds themselves snared in the heart of a nightmare. Chilling skittering echoes through the darkness of caves once home to a goblin clan, now eerily silent except for the rhythmic pulse of something alien. Giant spiders, guided by an unseen intelligence, have transformed this delve into a labyrinth of fear and death. Can you escape the web, uncover the gruesome fate of the goblins, and confront the monstrous mind pulling the strings before you become the next meal?
It began not in the village square beneath the flickering lanterns of Cresthaven, but days earlier—at the crossroads west of the Ironspine Range, where ancient pines leaned close as if to eavesdrop on destiny. The forest stood sentinel here, as it had for a thousand years, its dark boughs heavy with secrets whispered only to the wind.
Our new printable Cresthaven RPG Reference Guide is here to enhance your gaming experience!
Varnek is a cunning necromancer who poses a significant threat to the adventurers, utilizing both his dark powers and psychological manipulation to challenge them at every turn. The provided tactics and interactions offer a roadmap for bringing Varnek to life in your campaign, presenting opportunities for engaging encounters and memorable role-playing moments.
Looking for ways to add whimsy and wonder to your role-playing games? Look no further! This article brings together 10 lighthearted quests that are perfect for younger players or those seeking a lighter tone. With its charming setting, delightful challenges, and call to action, this article is a must-read for any Dungeon Master looking to spice up their game.
Forget rigid alignments. Here in Cresthaven, heroism is a tapestry woven from deeds, not labels. A hero might possess a ruthless streak or a thirst for glory, but they'll never stoop to preying on the innocent. Their path may be unconventional, their choices sometimes questionable, but their actions ultimately tip the scales towards a better world.
Added to the Combat and Playing the Game sections, these optional rules include using obstacles for cover, light conditions affecting gameplay, and detailed terrain interactions, all aimed at enriching combat with strategic environmental consideration.
In crafting CresthavenRPG, I filled its world with a diverse array of inhabitants, including humans, elves, dwarves, and other fantastical races. However, one noticeable absence was the lack of monstrous options like goblins, orcs, or demons. This led me to ponder: why weren't evil monster ancestries a fundamental aspect of CresthavenRPG? From the outset, I…
"Jungle Whispers" is an encounter designed for four characters of level 2. It presents a challenging mix of combat, environmental hazards, and potential for role-playing, suitable for a party ready to tackle their first foray into the depths of a treacherous and rain-soaked jungle. Read to players: As the ceaseless rain of the jungle intensifies,…