Encounter Round Clarifications and Revisions
Currently our round goes like this: roll initiative, do stuff, repeat. Seems I've been doing it all wrong ...
Currently our round goes like this: roll initiative, do stuff, repeat. Seems I've been doing it all wrong ...
Deep beneath the village of Cresthaven lies a network of twisting, winding tunnels that were created by powerful mages long ago. The air in the tunnels is thick and humid, and the only light comes from the flickering torches on the walls. The sound of rushing water can be heard echoing through the tunnels, and the scent of damp stone and stagnant water is heavy in the air.
For this weeks Map Monday, I give you Mysterious Vault of the Lost Wizard Tyr: Possible adventure hook: The wizard has died, and most of his collection has escaped, in large part thanks to his rust monster eating bars and door hinges. Those that have escaped are creating trouble nearby, however some have stayed because they have…
The starting village for most players in the worlds of Cresthaven RPG, Cresthaven.
Your travelling party takes a rest on the side of the road. Or perhaps they have struck out cross-country, across farms and fields. What do you find?