Designing Interesting Encounters

I recently came across a post on Reddit and it really got me thinking about how to make combat and encounters more interesting. To me, there is nothing more boring than combat: Roll dice, subtract, roll more dice. Over and over. Here's some ideas that I will be using from now on to make it…


Heroic Points and Healing Surges

Just a thought - use Heroic points for Healing Surges. To use: Spend the Heroic point and roll your hit dice and heal that amount. Hit Dice: Your level is the amount of dice to roll, your class hit dice is the dice you use. Thoughts? Ideas?

1 Comment

Feats Option

So the other option for customizing your character could be the addition of feats as the character advances. This would add some fun bonuses and custom ways to play their characters.  You get one feat at 2nd level and extra feat at 5th level and another 10th level. This list is a very limited one…


Death Certificate

Crawling Dungeon created a rather amusing Character Death Certificate that you can print, fill out, and give to your players as something to remember their fallen heroes by. I think it’s brilliant, and may start doing just that.


Learning Dungeon

So I had the pleasure of teaching D&D to my kids class again. I wanted to teach traps, encounters, puzzles and overall how to explore the dungeon. Map by Daniel F. Walthall @Axebane Please check it out and let me know what you think! Read It Here!


Modern Options

One of the things I've always look at, but haven't played yet is UltraModern. I love the idea of adding modern armor, weapons or even mechs into the fantasy world (ala Shadowrun). Guns Guns breakdown into a few categories: Light - one / two handed weapon limited ammo (light ammo only). (when used two handed…

1 Comment

More Skill Ideas

Skills As I move towards version 4 of the rules, I'm looking to add skills into the mix. Currently there are skills, but only on a class by class basis. I'm thinking a unified skill tree (like 5e), but something a bit more compelling. I really like the way skills work in the d6 systems.…