Mitchell and Son

The general supply house is a one-stop-shop for all manner of goods and equipment that one might need to survive and thrive in the post-apocalyptic world. The store is run by a shrewd and resourceful merchant named Mitchell and his son.

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Bestiary: The Isle of Dread

The harrowing ocean voyage was exhausting enough. Now you are faced with a dark island that could well be filled with cannibals! A tattered, old ship’s log is your only clue to the riches that may lie beyond the isle’s quiet shores. Here are all the Cresthaven RPG Monster's you'll need to run the classic adventure.

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4 Types of Dungeons

In the ever-evolving landscape of tabletop RPGs, the concept of the 'dungeon' continues to expand, offering players a vast playground where their imagination is the only limit. From the eerie corridors of ancient ruins to the bustling streets of urban centers, and even the unfathomable depths of alternate realities, dungeons serve as the canvas upon which epic adventures are painted.

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The Tower of Horace Sharpcheeks

Adventure for new players to Cresthaven RPG written by Alan Bollinger. Original artwork by Alan Bollinger, Jonny Gray (http://jonnygray.deviantart.com). All of the provided stats and checks can easily be adapted to other systems. Players should be low levels, approximately 10 combined. OSR Compatible. There was a time when the wizard Horace Sharpcheeks overlooked the village…

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In Search of the Unknown Monster List

For those of you who are playing the module B1 In Search of the Unknown. Here is the updated monster list using the Cresthaven RPG Monsters. 25 Monsters for B1 In Search of the Unknown for Cresthaven RPG 1. ORC - AC: 14; HD: 1; Hit: +1; Dmg: by weapon +1; MV: 120 (40) feet; MORSV:…

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Oddities Shoppe

Tucked away on the eastern edge of Cresthaven, the Oddities Shoppe is a fascinating store that specializes in rare and exotic artifacts. The shop stands out from the surrounding buildings with its low stone wall and timber-framed structure. Adventurers are often seen trying to sell their latest finds to the shopkeepers in exchange for gold…

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Random Dungeon Generators

You know I love to keep things simple around here *wink*. While this doesn't alway happen, I do want to play all the time. So to keep the game flowing I propose using a random dungeon to get the level started. You'd still need to read through it, add monster stats and story elements, but…

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