Random Dungeon Generators

You know I love to keep things simple around here *wink*. While this doesn't alway happen, I do want to play all the time. So to keep the game flowing I propose using a random dungeon to get the level started. You'd still need to read through it, add monster stats and story elements, but…

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Druid

Draft class under development. Druids share a belief in the fundamentally spiritual nature of life and avoid choosing any one conception of Deity, believing that by its very nature this is unknowable by the mind. All Druids sense Nature as divine or sacred. Every part of nature is sensed as part of the great web of life, with…

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Limited Cleric Spells

In an effort to differentiate the classes and to add new ones, the magic user classes will have limit spells vs the whole spell list. Here is the spell list for the cleric class. Zero Level Bleed Create Water Cure Minor Wounds (reversible) Detect Magic Guidance Purify Food and Drink 1st Level Bless Create Water…

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Separate Saving Throws

One of the things that I often find odd in playing Basic D&D is why there has to be additional stats for Saving Throws, limited scenario saving throws at that. What does it add to the gameplay experience overall? I propose that saving throws add little to the game overall and that ability scores can cover…

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Mechanic Checks vs Flex Checks

One of the things that always bothered me about the 6 ability checks of D&D was the inflexibility in how difficulty checks are applied to gameplay. To search you ALWAYS add your Wisdom, to break down a door you always use you strength, etc, etc. But as life teaches all, there is more than one…

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Do Player Alignments Matter?

In working on other games, as well as Cresthaven RPG, I was confronted recently with a comment from one of the visitors to the blog. They suggested that alignments aren’t even really used as a player. This got me thinking. Typically alignments are used to position the player characters and the non-player characters within the…

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New Rules Added – Class Bonus and Team Work

NEW RULE! Each class also includes a CLASS BONUS. This is shown on the character sheet as a checkbox by the ability score. What this means it, whenever that character makes any Check they can add a bonus (LEVEL divided by 2 then rounded up) bonus to their check. Example: A 3rd level Barbarian with…

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