• From Dragons to Decisions: 5 Ways RPGs Shape Young Minds with Critical Thinking
    RPGs like CresthavenRPG can be potent tools for fostering critical thinking and agency in children, offering them a unique sandbox to experiment, grow, and learn valuable life skills. Here’s how: 1. Decision-Making and Problem-Solving: 2. Critical Thinking and Risk Assessment: 3. Collaboration and Communication: 4. Agency and Confidence: Remember, the benefits of RPGs extend beyond… Read more: From Dragons to Decisions: 5 Ways RPGs Shape Young Minds with Critical Thinking
  • Maps! Geomorphic Maps
    Geomorphic maps, or “geomorphs” for short, are a type of modular mapmaking system used in role-playing games (RPGs). They consist of individual map sections, often squares or hexagons, that can be connected in various ways to create larger, unique locations. Here’s what makes geomorphs special: Download the PDF with the front and back. Print it… Read more: Maps! Geomorphic Maps
  • The Dead Patrol
    Under the ghostly glow of the moon, the ancient battlefield stirs. From the scorched earth, a group of animated skeletons rises, clanking in rusted armor. These mindless guardians, remnants of a long-forgotten war, form a grim formation, ready to attack any intruder. The air is thick with the magic that binds them to this world.… Read more: The Dead Patrol
  • Thanksgiving Turmoil: The ROC Hunt
    As you step into the dense, whispering woods of Darkwood Forest, the air is filled with the crisp scent of pine and a distant, unusual gobbling sound. Lord Bakkas’ words echo in your minds, ‘Bring back the turkeys for our feast.’ But as you delve deeper, the ‘gobbles’ grow louder, resonating like thunder through the… Read more: Thanksgiving Turmoil: The ROC Hunt
  • Oozing Dungeon Peril: A Gelatinous Cube Encounter
    As you make your way through the dimly lit stone corridors, the air becomes heavy with a foul, garbage-like smell. The hallway ahead is filled with debris – broken furniture, old weapons, and piles of unidentified remains. DM Information A gelatinous cube lurks in the hallway, hidden within the garbage. It will wait motionless until… Read more: Oozing Dungeon Peril: A Gelatinous Cube Encounter
  • Hostage at Owlbear Ridge
    Hostage at Owlbear Ridge, is an encounter for 2 level 4 adventurers who have been dispatched on a critical mission to negotiate the release of a hostage held by kobolds and their owl bear ally. The situation is complicated by the presence of a Kobold shaman, who has used his skills to create an illusionary… Read more: Hostage at Owlbear Ridge
  • Moonlit Glade
    “Moonlit Glade” is designed for 2-4 level 3 players, trapped in an ever-shrinking glade, players must solve a complex puzzle to appease forest spirits and escape before being crushed by the encroaching trees. As twilight falls, you enter a serene glade bathed in moonlight. Suddenly, the trees begin to close in, their branches creaking ominously. A… Read more: Moonlit Glade
  • Caravan in the Crosshairs
    “Caravan in the Crosshairs” is an encounter designed for a party of four level 5 characters. It presents a dynamic challenge combining aerial threats, environmental dangers, and tactical combat. As the snow blankets the rugged mountain pass, your caravan halts abruptly. The sharp cry of griffons pierces the cold air. Bandits, astride majestic yet fierce… Read more: Caravan in the Crosshairs
  • Encounter: Jungle Whispers
    “Jungle Whispers” is an encounter designed for four characters of level 2. It presents a challenging mix of combat, environmental hazards, and potential for role-playing, suitable for a party ready to tackle their first foray into the depths of a treacherous and rain-soaked jungle. Read to players: As the ceaseless rain of the jungle intensifies,… Read more: Encounter: Jungle Whispers
  • Character Party Bonds
    Bonds are the secret sauce that binds a group of adventurers together, transforming them from a random assortment of individuals into a unified party with shared goals, intertwined destinies, and collective stories. In the tumultuous world of Cresthaven, these connections are the beams of light that pierce the heavy shadows, providing guidance, comfort, and strength… Read more: Character Party Bonds
  • A Guide for Young Adventurers!
    Welcome, Young Adventurers! In this special section, we’ve got something awesome just for our special Young Adventurers. Imagine you’re stepping into a magical world, one where you become a legendary hero, explore mysterious places, and face all sorts of amazing challenges. Well, you’re in luck because that’s exactly what Cresthaven RPG is all about! In… Read more: A Guide for Young Adventurers!
  • Updates to Movement Rules and Introduction of the “Exhausted” Condition
    Greetings, brave adventurers of Cresthaven! Today, we bring you exciting news about some recent developments in our ever-evolving role-playing game. We’ve listened to your feedback and worked diligently to improve the gameplay experience, making Cresthaven RPG even more immersive and engaging. In this blog post, we’ll delve into the changes to our movement rules and… Read more: Updates to Movement Rules and Introduction of the “Exhausted” Condition
  • A Comprehensive Role-Playing Game Encounter Guide
    Welcome to the enigmatic world of Cresthaven, where a mere spark of magic and the clash of steel is merely the beginning. In this realm, encounters with monstrous beings don’t always escalate to combat; indeed, our RPG Encounter Design is crafted to offer a tapestry of outcomes, inviting players to a realm where choices abound… Read more: A Comprehensive Role-Playing Game Encounter Guide
  • Beyond the Battlefield: The Essential Guide to Cresthaven RPG Social Interaction
    In Cresthaven RPG, your words pack as much punch as your weapons and magic. It’s high time you dig deep into the rich world of social interaction! Together let’s dig into the immense potential of Charisma, and dive into the vital social actions that can majorly transform your game. We’re talking real, practical examples to guide you whether you’re facing fickle monsters or engaging with non-player characters. Your journey of mastering the power of words starts now!
  • Making Sure Everyone Gets a Turn: How to Be Heard in Your Game
    Online gaming is a blast, but what happens when one player struggles to be heard over the chatter? In this post, we share practical tips to ensure everyone at your virtual gaming table has a chance to speak up and enjoy the fun. Let’s make your gaming sessions more equitable and enjoyable for all!
  • Meet Cresthaven’s Magical Assistant: The Sage Chatbot!
    Introducing Cresthaven’s Chatbot, the digital sage for all your gaming queries! Represented by a whimsical wizard icon, this handy assistant is here to decode rules, demystify characters, and detail equipment. Click the wizard on your screen’s lower right, and let our chatbot guide your Cresthaven journey. Dive deeper, play smarter, and keep adventuring effortlessly!
  • Cresthaven RPG: A Free Alternative to Dungeons and Dragons
    Welcome to Cresthaven RPG – a free, immersive alternative to Dungeons and Dragons. Whether you’re a seasoned D&D player or a curious newcomer, Cresthaven offers an engaging world of thrilling narratives, detailed character development, and pulse-racing battles. Unleash your creativity and make your mark in the ever-expanding universe of Cresthaven.
  • Giant Spiders of Cresthaven
    Deep within the dark caverns of outside the Village of Cresthaven, brave adventurers awaken entangled in the sticky embrace of giant spiderwebs. With time running out and the threat of monstrous arachnids looming, they must navigate the pitch-black labyrinth, battling for their very survival.
  • King’s Fell
    King’s Fell, the colossal gothic airship, loomed above, an enigmatic presence in the sky. Its ancient hull, a mix of ruin and fortress, held the secrets of a forgotten era. The eerie glow of arcane energy emanated from ornate spires, casting long shadows across the land. A kingdom in the sky, ruled by the enigmatic “King of the Sky”, inspiring awe and fear in equal measure.
  • Book Review – “Master of the Game” by Gary Gygax
    Dive into our book review of “Master of the Game” by Gary Gygax, a must-read guide for RPG enthusiasts. Learn from the co-creator of Dungeons and Dragons about game design, storytelling, and player psychology.
  • Cresthaven RPG vs. Dungeons & Dragons 5th Edition: Key Differences
    Explore the differences between Cresthaven RPG and Dungeons & Dragons 5th Edition, and discover the benefits of each game for your next tabletop adventure.
  • We want your feedback and input!
    Calling all RPG enthusiasts! We’re looking for your feedback and input on the Cresthaven RPG. Help shape the future of this exciting game by sharing your thoughts and ideas with us.
  • Why Cresthaven RPG is the Best Alternative to Dungeons & Dragons and Pathfinder
    Discover why Cresthaven RPG is becoming a popular alternative to traditional tabletop RPGs like Dungeons & Dragons and Pathfinder, and why it’s free and open-source nature is attracting players tired of being held hostage by Wizards of the Coast’s anti-consumer practices.
  • Why we chose the Attribution-NonCommercial-ShareAlike 4.0 International License for our fantasy RPG
    Learn why we chose to use the Attribution-NonCommercial-ShareAlike 4.0 International License over the Open Game License from Wizards of the Coast for our fantasy RPG, and how it benefits our community of players and creators.
  • S6 RPG System
    Join the adventure and experience the excitement of the S6 RPG! With detailed stats, diverse character classes, and action-packed gameplay, this game is perfect for any tabletop enthusiast. Download the rules now and immerse yourself in an epic adventure full of danger, intrigue, and limitless possibilities. Don’t wait, start playing S6 today!
  • Wolfin
    Wolfin are a hybrid species resulting from pre-apocalyptic genetics experiments sponsored by the state. They possess both wolf and human characteristics, standing upright like humans but covered in fur with elongated snouts and sharp teeth. Their hands and feet are clawed, and they boast heightened senses of smell, hearing, and vision. Additionally, they exhibit remarkable… Read more: Wolfin
  • Psionics
    Harnessing the power of the mind, psionics allow characters to explore incredible abilities beyond the physical realm. Whether projecting their consciousness or manipulating the environment, psionics offer a thrilling and dynamic addition to any fantasy role-playing game. Unlock your character’s true potential and delve into a world of limitless possibility with the power of psionics.
  • Paladin
    The Paladin class is a combination of a fighter and a cleric. They are champions of good, imbued with divine power to smite evil and heal their allies with the power of lay on hands. Paladins also possess the ability to detect evil, resist disease and poison with divine health, and radiate a powerful aura of goodness. They are fearsome warriors on the battlefield, and their unwavering devotion to justice and righteousness make them invaluable allies in the fight against evil.
  • How to Introduce Tabletop RPGs to Your Kids: Cresthaven RPG in the Classroom
    Tabletop RPGs are a fun way to teach storytelling and math skills to kids. Cresthaven RPG is an easy and free alternative to games like Dungeons & Dragons and Pathfinder.
  • Hangman’s Nobb
    Hangman’s Nobb in Cresthaven is a place of public executions, with a tall wooden platform standing at the center.
  • Burlhammer Forge
    Kired Burlhammer is a master gnome blacksmith who runs a shop specializing in armory, weapons, and all manner of metal creations and repairs.
  • Green Company – Livestock Auction House
    The main auction area is a large, open space that is partially covered by a tattered roof, where buyers and sellers gather to exchange goods and barter for livestock.
  • Manor Bakkus
    Lord Bakkus IV is the ruler of Cresthaven, a shrewd and pragmatic nobleman who has held power in the village for many years.
  • Mitchell and Son
    The general supply house is a one-stop-shop for all manner of goods and equipment that one might need to survive and thrive in the post-apocalyptic world. The store is run by a shrewd and resourceful merchant named Mitchell and his son.
  • Pirate’s Dice
    Not much to do at sea, why not try this easy dice game during your downtime at your table.
  • The Santa Situation
    In the spirit of the holidays I am giving away an older adventure The Santa Situation.
  • Catfolk
    Catfolk are a humanoid creature, known for their agility and cunning nature. They are often found in mystical forests and hidden cities, where their feline attributes allow them to move with ease through the trees and shadows. Their fur ranges from sleek and shiny to thick and shaggy, with an array of colors and patterns… Read more: Catfolk
  • Religion in SimpleDnd
    Religious options for your Fantasy RPG The gods and goddesses of fantasy worlds breathe life into their landscapes, shaping cultures, fueling conflicts, and whispering mysteries in the ears of adventurers. The original edition in the 1970s contained 17 pantheons of gods. But with so many options out there, where do you, the intrepid Dungeon Master, even begin?… Read more: Religion in SimpleDnd
  • D&D 5e Party Tracking Sheet
    A D&D 5e Party Tracking Sheet is a valuable tool for Dungeon Masters. It simplifies managing player stats, inventory, and quest progress. With this sheet, DMs can focus on storytelling while effortlessly keeping tabs on their adventurers’ journey. It’s an essential aid for a smooth and immersive Dungeons & Dragons experience.
  • Gnome
    From a young age Gnomes learn to rely on their tinkering skills to make their way in the world. Many forgo walking or using their bodies all together. By the time they reach adulthood many are physically unable to do even the simplest tasks. This is not to say they are disabled, but rather they… Read more: Gnome
  • The Slaughtered Lamb Public House
    The Lamb, a shady bar in Cresthaven, is a hotbed of illicit activity. It’s located at the end of Main Street, on the western edge of town. The building itself is a shabby one-room structure, with a bar running along the far wall. Large casks filled with the town’s alcohol supply are stacked against the… Read more: The Slaughtered Lamb Public House
  • Town Square
    At the intersection of three major streets, High Street, Market Street and Main Street, lies the heart of Cresthaven – the Town Square. The first thing that hits you is the smell of delicious food, hot pies, and freshly baked pretzels. The cobblestone open space is a bustling hub of activity, with street performers, pickpockets… Read more: Town Square
  • Adventurer’s Guild
    The Adventurer’s Guild is a place of wonder and opportunity for those brave enough to seek it out. Located at the end of Main Street in the Village of Cresthaven, the small, run-down building with a sign above the door may seem unremarkable to some, but for those in the know, it is the gateway… Read more: Adventurer’s Guild
  • New Spell Sheets
    To go with the new V5 Character sheet. Click for the PDF.
  • New Character Sheet
    Just messing around with a new layout for the character sheet. Click the image to download the PDF for printing! Go play the free Learn as You Play Goblin Raiders with a friend to learn the Easiest version the classic Fantasy RPG ever!
  • Druid Update
    It’s come to my attention that the Druid class was incomplete. I’ve made the following changes: Druids gain a language: Sylvan, the language of woodland creatures. /creating-characters/classes/druid/ Druid Spell changes: Druid’s mana is their level plus their Wisdom bonus (include ability focus). Druids draw their power from the very fabric of life itself. Druids call this… Read more: Druid Update
  • Spells on Github
    In an effort to open up the content from Cresthaven RPG the complete spell list has been published to GitHub. Those of you who are developers can pull in the JSON files directly from GitHub into your code. If you’d like to contribute the files are open to editing with an approved pull request. I’ll… Read more: Spells on Github
  • Higher Level Classes?
    As our characters have advanced in levels they have all become more powerful (through magic items, spells and riches), but I feel that more could be done. I propose at 7th level characters can choose to “multi-class” and change their character class to one of the following: Knight (Cavalier / Grifter) Paladin (Cavalier / Cleric)… Read more: Higher Level Classes?
  • Bestiary: Lost Mine of Phandelver
    Lost Mine of Phandelver is an introductory adventure written for the D&D 5th Edition Starter Set. This is a list of monster stats for playing the starter adventure using the Cresthaven RPG ruleset. More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they… Read more: Bestiary: Lost Mine of Phandelver
  • Bestiary: The Isle of Dread
    The harrowing ocean voyage was exhausting enough. Now you are faced with a dark island that could well be filled with cannibals! A tattered, old ship’s log is your only clue to the riches that may lie beyond the isle’s quiet shores. Here are all the Cresthaven RPG Monster’s you’ll need to run the classic adventure.
  • 34 New Monsters Added
    I’ve published a big backlog of monsters. Here’s the list of new ones. For a complete list check out: /monsters/monster-list/ Name AC HD Appearing XP Ankylosaurus 18 8 1d8 1,260 XP per monster Aranea 13 3 1d6 360 XP per monster Baboon, Wild 13 10d4 20,160 XP per monster Boar 13 3 1d12 600 XP… Read more: 34 New Monsters Added
  • Monsters and Spells Update
    I’ve taken down the PDFs as they are very outdated. The website is way newer and should be used until a new PDF can be put together. I’ve published new layouts for monsters and spells. Hopefully it makes then easier to use. A few new monsters and higher level magic spells are finally up. Check… Read more: Monsters and Spells Update
  • 2019 Recap
    First off – thank you to all of the new players of Cresthaven RPG! Lots of new people coming from all over the internet. Here is this year’s recap: 1. New Rules 2019 Saw the addition and solidification of Encumbrance, Movement, and Time. This is to enhance the exploration and non-combat parts of the game.… Read more: 2019 Recap
  • Rule: Weapon Proficiencies
    I was reading some really OSR and the concept of Weapon Proficiencies came up. I think this is actually a great limited to add along with the new encumbrance and time limits. Like all rules in Cresthaven RPG this is an optional rule, but one I cannot recommend enough. The Rule If you ARE NOT… Read more: Rule: Weapon Proficiencies
  • Technology as Magic
    I’ve been brainstorming some ideas for new magic items and I’m really loving the idea that tech is magic. Not today’s technology, but maybe technology that is 10-50 years into the future. Obviously this brings the whole setting into question (what happened that everything is wilderness now? where did these’s other species come from?) Things… Read more: Technology as Magic
  • Time Tracking Worksheet
    In Cresthaven RPG, we have a special way to keep track of time in the game. It’s called the Time Tracking Worksheet. It helps us know how much time has passed in the game. Each box on the worksheet represents one turn, and it has all the rounds and notes in it. Each row on… Read more: Time Tracking Worksheet
  • Goblin Raiders
    Adventure for Cresthaven RPG Map by Daniel F. Walthall @Axebane Introduction This adventure is designed to teach dungeon exploration to a new group of players. While the story is cliche, it is a good starting point to introduce low level monsters and situations and really the adventure starts at the cellar doors.  This adventure is… Read more: Goblin Raiders
  • Dungeon Journal Pages
    Design or Journal your dungeons with this handy worksheet! Dungeon Journal PDF Download  
  • Designing Interesting Encounters
    I recently came across a post on Reddit and it really got me thinking about how to make combat and encounters more interesting. To me, there is nothing more boring than combat: Roll dice, subtract, roll more dice. Over and over. Here’s some ideas that I will be using from now on to make it… Read more: Designing Interesting Encounters
  • Heroic Points and Healing Surges
    Just a thought – use Heroic points for Healing Surges. To use: Spend the Heroic point and roll your hit dice and heal that amount. Hit Dice: Your level is the amount of dice to roll, your class hit dice is the dice you use. Thoughts? Ideas?
  • Feats Option
    So the other option for customizing your character could be the addition of feats as the character advances. This would add some fun bonuses and custom ways to play their characters.  You get one feat at 2nd level and extra feat at 5th level and another 10th level. This list is a very limited one… Read more: Feats Option
  • Death Certificate
    Crawling Dungeon created a rather amusing Character Death Certificate that you can print, fill out, and give to your players as something to remember their fallen heroes by. I think it’s brilliant, and may start doing just that.
  • Learning Dungeon
    So I had the pleasure of teaching D&D to my kids class again. I wanted to teach traps, encounters, puzzles and overall how to explore the dungeon. Map by Daniel F. Walthall @Axebane Please check it out and let me know what you think! Read It Here!
  • Half Page Character Sheet
    Just a little something for kicking around. Two sheets, one page. Click Me to Download Now  
  • New Character Sheet
    Here’s a form fillable PDF version of the v5 character sheet!  Download Now!
  • RPG Mechanic Round-Up #5: All D&D
    Lots of really great ideas here.
  • Player Choice: Illusion and Actuality
    Good ideas for DMing without doing too much work.
  • Modern Options
    One of the things I’ve always look at, but haven’t played yet is UltraModern. I love the idea of adding modern armor, weapons or even mechs into the fantasy world (ala Shadowrun). Guns Guns breakdown into a few categories: Light – one / two handed weapon limited ammo (light ammo only). (when used two handed… Read more: Modern Options
  • More Skill Ideas
    Skills As I move towards version 4 of the rules, I’m looking to add skills into the mix. Currently there are skills, but only on a class by class basis. I’m thinking a unified skill tree (like 5e), but something a bit more compelling. I really like the way skills work in the d6 systems.… Read more: More Skill Ideas
  • Ratling
    Ratlings are an exciting and unique race of humanoid rodents! They are quick and agile, with fur ranging from dark black to light grey and white, and their noses are usually pink. Ratlings have sharp claws and keen senses, making them expert hunters and trackers. They are also known for their communal nature, often forming… Read more: Ratling
  • Initiative Idea
    I love that each combat round initiative changes, but I think taking it one step further. Each class has a different speed and aptitude for combat. So propose the following. Rouge Classes roll d10 Fighter Classes roll d8 Magic Classes roll d6 Modifiers could be added for races or even leveling. Better yet, maybe it’s… Read more: Initiative Idea
  • Inventory Sheets
    There are amazing for tracking your inventory in different locations. So good! Today we have content from a guest creator, Keith C. Keith has made some amazing inventory sheets. While made for 5e D&D, these can very easily be used with any fantasy role playing game. Grab them from the Source: Inventory Sheets
  • Dragonborn
    Dragonborn stand taller than most humanoids, their muscular frames covered in thick, colorful scales reminiscent of their draconic forebears. Their hands and feet end in taloned claws, and their faces possess a blunt snout and crest that varies based on their ancestral dragon type. This dragon heritage also influences their breath weapon and damage resistance.… Read more: Dragonborn
  • The Temple of Isis
    The Village of Cresthaven clings to life amidst a world shrouded in darkness. Yet, despite the encroaching dangers, one beacon of hope remains – the Temple of Isis. This majestic structure, built of ancient stone with walls that pierce the sky, has stood as a symbol of resilience for centuries. Its dome, a testament to… Read more: The Temple of Isis
  • Random Dungeon Generator
    I’ve been playing around with random generators for a few different clients so I put together a Random Dungeon Generator for Cresthaven RPG.
  • Map: Wizards Tower
  • Character Skills
    In newer versions of D&D and Pathfinder they each have a skill list. Contrary to popular belief this is not a new idea. Skills go all the way back to the original D&D in the form of Thief skills. I propose that skills are integrated into Simple DnD in a more uniform manner. Skill based… Read more: Character Skills
  • SimpleDnd Update
    Just a quick note. The following items have been recently updated: Elves no longer have darkvision only Dwarves. Elves lose their search bonuses and gain a notice bonus instead. Backstab multiplier has been clarified for halflings and rogue classes  Equipment is updated with new armor, crossbows and animals 10 new magic items have been added There are new character… Read more: SimpleDnd Update
  • New Character Sheets!
    The all of the character sheets are available for download here: /creating-characters/character-sheet/  
  • Hit Points vs Damage System
    As many of you know, I work on a number of different systems. I am a frequent GM for Fate Core, D6 Star Wars and even Savage Worlds in addition to other non-rpg board games. One of the things that always seems to bog down our D&D sessions is the combat grind. Turn after turn… Read more: Hit Points vs Damage System
  • D100 Things That Are In Pockets
    1 3 SPs 51 Small petrified head 2 False teeth 52 Feather from rare bird 3 Obscured treasure map 53 A couple of small round stones 4 Love letter 54 Loose tea in a leather pouch 5 Small silver dagger 55 Gold bracelet (30 GPs) 6 A set of rusty keys 56 A wool cap… Read more: D100 Things That Are In Pockets
  • D100 Mildly Plausible Background Stories For Characters
    1 Mentor was killed in an explosion 51 Swindled a high ranking mage/thief 2 Father was beheaded 52 Grew up on an island far from civilization 3 Sister kidnapped by Demon 53 Bandit, refused to participate in a raid 4 Home town destroyed 54 Drowned a family member 5 Lost all gold in bad bet… Read more: D100 Mildly Plausible Background Stories For Characters
  • A village in Yemen. — Tome and Tomb
    I’m totally going to use this as a location in the future. Originally posted on bestphotosweb: A village in Yemen. http://ift.tt/2a1RlHu via A village in Yemen. — Tome and Tomb
  • Intersection P — Antherwyck House Games Blog
    This was another map with a definite concept driving it. In this case, it’s a broad passageway that has suffered some sort of catastrophic collapse, and then connections between the two sides have been re-established with several new (but much smaller) tunnels which go through the debris of the collapse. via Intersection P — Antherwyck House… Read more: Intersection P — Antherwyck House Games Blog
  • D100 Table Of Crypts, Tombs, And Mausoleums
    Add some randomness to your next adventure with the D100 Table Of Crypts, Tombs, And Mausoleums. So the next time you need to send your players of to find something in a mysterious crypt, but can’t think of an intriguing name for it, try one of these.  The Skull Crypt of the Incinerating Monkey anyone? Thanks to John… Read more: D100 Table Of Crypts, Tombs, And Mausoleums
  • Two New Options: Notice and Heroics
    Neither of these should be a big shock, but I am implementing two new items in the DM’s toolkit. The rest of the docs will be updated shortly as will the character sheet. – A Notice This number is for every character. It is set default to the Character’s Wisdom (with the Ability Focus if… Read more: Two New Options: Notice and Heroics
  • Dragon, Black (Juvenile)
    It’s black skin shimmer slightly in the torch light, the green acid hissing as it pooled from it’s fanged maw.   Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon’s reach live in fear. Black dragons… Read more: Dragon, Black (Juvenile)
  • Passive perception. Thoughts?
    What you think about passive perception? Does it add to the game? Is it something you wish that was in the old days? I kind of miss it and I’m thinking of adding it to the game. I love to hear everyone’s thoughts. 
  • Calling all Monsters!
    Here at the SimpleDND project I try to keep the options limited and keep the game as streamlined as possible, even if that means rewriting rules. Right now we are updating the bestiary. The current list is: Ankheg, Ant, Giant, Bat Swarm, Bat, Giant, Beetle, Fire, Bugbear, Carrion Crawler, Centipede, Giant, Ghoul, Giant, Hill, Gnoll, Goblin,… Read more: Calling all Monsters!
  • 10 Best D&D blogs to follow in 2016
    Here are my top 10 best D&D blogs that I follow. They have guides, stories, maps, resources, adventures and so much more. There is so much useful content for both Dungeon Masters and Players on the web it is just crazy. So if you’re a DM or a PC and you play Dungeons & Dragons,… Read more: 10 Best D&D blogs to follow in 2016
  • Rise of the Drow – Descend back to the Underdark 
    Now I have to look into an evil oneshot
  • Class: Monk
    Monks are people who have dedicated their lives to serving the universe. They follow a strict oath of self improvement, seclusion and austerity. A monk must be true to their oath and strive to repay all debts.  They live in monasteries with like minded individuals and adventure to gain spiritual growth and to expand the… Read more: Class: Monk
  • Turning Undead
    Turning Undead is a powerful ability that harnesses divine energy to affect nearby undead creatures. You can use it to either drive them away in fear or, for the strong of faith, utterly destroy them. How does it work? Imagine a radiant aura spreading out from you within a 30-foot radius. All undead creatures within this area are affected.… Read more: Turning Undead
  • 4 Types of Dungeons
    In the ever-evolving landscape of tabletop RPGs, the concept of the ‘dungeon’ continues to expand, offering players a vast playground where their imagination is the only limit. From the eerie corridors of ancient ruins to the bustling streets of urban centers, and even the unfathomable depths of alternate realities, dungeons serve as the canvas upon which epic adventures are painted.
  • Stat Changes
    Lately I’ve been playing in a few d6 games (Star Wars d6 FTW) and I really enjoy the take away on the way stats work vs the classic D&D example of 6 attributes. Now I’ve also been playing some D&D 5e and it has skills in it as well and my thought is, why can’t… Read more: Stat Changes
  • Amazing Starter Set Idea
    I’m 100% going to use this for the starter box of Cresthaven RPG. Great Job Dustinian! Dustinian Repost Source I made some BFRPG (Basic Fantasy Role-Playing Game) “cards” for a friend of mine. He expressed interest in my tabletop RPG game, but he lives several hours away, and his infrequent visits are consumed (and rightly… Read more: Amazing Starter Set Idea
  • OpenD6
    I’ve been playing some Star Wars d6 by West End Games recently (there was a movie or something that came out) and I have to say, I really enjoy the system. The luck of the Wild Dice, the fist full of dice, the chained combat. It touches a lot of things really right. What do… Read more: OpenD6
  • Roll20 Photoshop Token
    This is a photoshop file (PSD) for quickly creating PNG tokens for roll20.net. Sample: Download PSD
  • The Abandoned Dwarvish Mine
    We played an adventure from Basic Fantasy and I was inspired to expand it and make it my own. The adventure is going to be overhauled and is coming shortly. This is the new map:
  • 2015 in review
    The WordPress.com stats helper monkeys prepared a 2015 annual report for this blog. Here’s an excerpt: The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 90,000 times in 2015. If it were an exhibit at the Louvre Museum, it would take about 4 days for that many people to see… Read more: 2015 in review